The Risk boardThe infantry, the basic unit of Risk, representing one army.The cavalry, representing five armies.
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Dice/ Dice-Based Games

Risk is a commercial strategic board game produced by Parker Brothers, a division of Hasbro. It was invented in the early 1950s by the French movie director Albert Lamorisse. Risk shares many characteristics with war games, yet relative to other war games, it is simple and abstract. more...

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It makes little attempt to accurately simulate military strategy, the size of the world, the logistics of long campaigns, or real-world luck.

Overview and most common rules

Risk is a turn-based game for two to six players. It is played on a board depicting a stylized Napoleonic-era political map of the Earth, divided into 42 territories that are grouped into six continents.

Standard setup

To start, each player rolls one die. The player who rolls the highest number plays first and the sequence goes clockwise.

Game cards are dealt and in turn each player places an army on a territory according to the card, to claim it until all territories have been claimed; following this, the players position among their territories the armies remaining from their starting number of armies (varying depending on the number of people playing; for six, each gets 20; for five, 25; four, 30; three, 35).

Player Turn: Reinforcements

The game is played in turns and uses a form of area movement to regulate turns. At the start of each player's turn, the player adds reinforcements to their armies. A player receives additional armies each turn based on the territories they control. The player will receive one army for each three territories under their control, with a minimum of three per turn. Additional armies are given for controlling all territories in a continent or continents.

Players may also gain reinforcements by turning any sets of three identical cards, or any sets of one card of each of the three types. The number of armies awarded increases as sets of cards are turned in.

Player turn: attacking

The player may then attack any enemy territory that is adjacent to one of the player's territory that has at least two armies on it. The outcome of battles is decided by rolling dice.

The attacking player states how many attack dice will be rolled; the attacking player must have one more army in the attacking territory than the number of dice to be rolled and may roll no more than three attack dice. The defending player then states whether one or two defense dice will be rolled; the defended must have at least as many armies in the defending territory as dice rolled. Both players roll all dice simultaneously and compare their highest die. If the highest defender's die is equal to or greater than that of the highest attacker die, the attacker loses an army; otherwise the defender loses an army. If the defender rolled a second die, the process is repeated with each player's second highest die.

Read more at Wikipedia.org


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Prices current as of last update, 12/01/08 11:22pm.


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