|
Bunnies
Note: All information and pictures in this article are property of Playroom Entertainment, used with explicit permission. more...
Home
Beanies
Accessories
Bammers/ Bamm Beanos
Disney/ Pooh Beanies
Other Beanies
Ty Attic
Ty Beanie Babies
Current
Bears
Birds
Bunnies
Cats
Collections/ Bulk Lots
Dogs
Farm Animals
Monkeys
Mythical Creatures
Other Current Beanie Babies
Sea Creatures
Seasonal
Wild Animals
Retired
Bears
Birds
Bunnies
Cats
Collections/ Bulk Lots
Dogs
Farm Animals
Monkeys
Mythical Creatures
Other Retired Beanie Babies
Sea Creatures
Seasonal
Wild Animals
Ty Beanie Boppers
Ty Beanie Buddies
Ty Beanie Kids
Ty Pillow Pals
Ty Plush
Ty Teenie Beanies
Ty Trading Cards
Construction Toys & Kits
Creative Toys/ Activities
Diecast & Vehicles
Educational Toys
Electronic Pets
Fast Food/ Cereal/ Sweets...
Games
Jigsaws & Puzzles
Model Kits
Other Toys & Games
Outdoor Toys & Activities
Pre-School/ Young Children
Radio-Controlled
Scalextric & Slot Car
Soft Toys/ Stuffed Animals
Steam
TV & Film Character Toys
Toy Soldiers
Vintage/ Classic Toys
Wargames & Role-Playing
Killer Bunnies and the Quest for the Magic Carrot is a card game created by Jeffrey Neil Bellinger, which is currently (as of 2006) released and marketed by Playroom Entertainment. It is a humorous game, with the very name "Killer Bunnies" probably inspired by the blood-thirsty rabbit in Monty Python and the Holy Grail.
Gameplay
The object of the game is to collect carrot cards, whether by stealing them, buying them, or acquiring them through other means entirely. However, most game actions -- including getting carrots -- can only be taken if a player has one or more bunny cards on the table, so much of the game play consists of trying to kill or otherwise dispose of your opponents' bunnies.
Each player maintains a hand of five cards and a run cycle of two cards. Each turn, the player turns over their topmost card in their action stack, and deals with that card; this may put a Bunny into play, or allow to attack another bunny, choose a Carrot, or otherwise alter the game. They then draw a card and put a card from their hand at the bottom of their action stack. If "Cash" or "Play Immediately" cards are drawn, they are dealt with immediately. Only "Run", "Special", and "Very Special" cards may be put into the stack; if the card turned over is a "Special" card, it may be played, or placed to the side and saved for later. Playing a special card through a run cycle DOES NOT allow a player to turn over the next card in their stack. Otherwise, their turn is over. Play continues until all Carrot cards have been drawn. At the end of the game, a stack of smaller carrot cards, each of which corresponds to a larger carrot in play, is turned over one card at a time. The last player to have a carrot drawn corresponding to one they chose during the game, who still has a bunny in play, is the winner.
The base Killer Bunnies game consists of an 110-card Blue starter deck of slightly-oversize cards; small decks of tiny Carrot Cards, Cabbage Cards, and Water Cards; and several dice. Expansion packs of 55 additional cards are regularly released.
Criticisms
Some criticisms about the game have been heard. The most common is that the game is ultimately a lottery, with the winner being determined by the random choice of the Magic Carrot. Because of this, a player consistently outclassed through the game can still win as long as he manages to hold on to one carrot card. Fans of Killer Bunnies counter that this random element keeps the game exciting even when one player's early card draws leave him in a poor position. It also allows less skilled or serious card players to enjoy a game against a more experienced friend. Others have complained about Killer Bunnies' complexity.
Read more at Wikipedia.org
|
|